![]() ![]() There’s also not much recourse against particularly challenging monsters if your build is lacking against them, and the final boss remains a seriously rough jump in difficulty that can burn through some characters like paper.ĭespite the dated gameplay and remaining balance issues, I still consider Titan Quest one of the best ARPGs I’ve ever played. Despite your Mastery combinations you tend to only have a half-dozen active skills to use, with your passives doing a lot more work keeping you strong and alive than in most games. Don’t expect the visceral clashes of Diablo III or the depth of Path of Exile, because TQ is light on active abilities and combat feedback. Titan Quest was very much a love-letter to Diablo II, with 3D graphics and freer movement and a few other improvements but the same basic gameplay. These are solid foundations for an ARPG, but even I have to admit the game they are built upon is dated. There’s a lot of strategy not just to choosing equipment but in customizing it to work for your build and against the monsters you’ll face. ![]() You’ll also find charms and relics that can be added to equipment to give them new bonuses, or combined using formulas to create a unique and powerful class of gear you won’t find via drops. Equipment drops in familiar rarities, with drops conspicuously increasing in quality as you progress. Gear is the other place you’ll need to work to keep up, but there’s plenty to choose from and plenty to do with it. Success is still going to depend on proper balancing of your skill points, which might be unintuitive to new players since you can invest in both specific skills and the Mastery itself to increase your stats and unlock new skills. Most notably the overpowered Dream Mastery was brought back in line with the others, and pets were buffed to make minion-heavy Masteries like Nature and Storm more viable. In Titan Quest’s original release there were certain combinations of Masteries that simply were not viable, but the Anniversary Edition has done a massive amount of rebalancing to make any character you want work. Equipment is not tied to specific classes, either, so you can make such motley combinations as a dreamweaving necromantic axeman, a pyromaniac forest warden, or a heavily-armored mace-wielding stormcaller. Again at level 8 you choose another Mastery, meaning every character is a combination of skills from two of these disciplines. Each is a skill tree representing a discipline such as warfare, hunting, storm magic, necromancy, and so on. ![]() Instead, when you gain your first level you choose one of nine Masteries. Unlike most ARPGs, you do not choose your class at character creation. Figures like Leonidas and the Oracle of Delphi will also be on hand to help guide you in your quest. To unravel the plot behind this monstrous scourge you’ll travel to Egypt, Babylon, China, and fabled lands beyond, battling the mythical creatures of each. Satyrs, harpies, and other beasts of legend have risen up to torment the populace and you just happen to be in the right place to kill them all and loot their magically-enchanted pants. Titan Quest drops you on the bank of a pastoral Greek river as simple, nondescript warrior. However, there’s at least one place where this title still shines, and it’s enough to keep me fighting and looting for years to come. Plenty more ARPGs have come and built on the formula in the intervening years, and it’s hard to say they don’t do what TQ does better. I picked it up on a lark years ago and found myself utterly sucked into the epic journey across ancient Greece and beyond. I’ve been in love with Titan Quest for a long time. ![]()
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